Quality Assurance

Welcome to Artificial Incorporated, a business comprised of you, it's quality assurance worker. You are the only human associate at the company, ensuring the machines upstairs output only quality content. By operating our standard issue gravitational object grabber, sort the quality content into their correct colours, removing any obstructive brown packaging in advance. If anything odd occurs, please accept that it is your job to remove pests and other junk following our safety guidelines and utilising the incinerator accordingly.

Thank you for your contribution!

Note: payment is not included, this job is officially recognised as volunteer work. By working shifts, you therefore accept this agreement.

A GIF Showing a short Demo of the Gameplay; Picking up Objects and sorting them into Chutes, or into the Furnace.

Discussion

Quality Assurance was made by myself and 5 other fellow university Games Technology students in a one-week game jam run inside the Commercial Games Development module. Working alongside an external company's AI 3D model generator, which utilises images to generate simple 3D objects. The game took the chaos of those outputs, as sometimes they were real-looking objects, and sometimes not, and turning that into a game, finding diamonds (well, mostly chairs) in the rough!

A Contraption is held in the bottom right of the screen, emitting a beam towards a yellow lamp atop a brown table. The Floor of the Room is littered with coloured shapes, some resembling objects, others just amorphous blobs. In the left, there are coloured chutes with arrows pointing down into them. At the top of the screen, a progress bar, roughly one third full.